Changelog
What's new
The changes that affect how the game plays, newest first.
- Hot listings: when the market rises past your asking price, your listing draws more offers, some over asking, and you can raise your price. Your price no longer changes behind your back.
- Every upgrade pays: each upgrade level now adds more to the building’s value than it costs, and the track shows how much it adds.
- The idle-cash card now suggests your best building upgrade.
- Net worth now means what selling would actually put in your pocket: the price, less selling costs, tax and the loan. Selling a building now leaves your net worth about where it was.
- Rival investors grow at a realistic pace and rise and fall with the market. No more runaway billionaires; where you finish depends on how you play.
- Leads come only from districts you have opened, and a new lead never reuses a recent name.
- Fewer cards a month: about 20 taps instead of 28, and a month-end reveal half as long.
- When your career ends, the Desk says so and stops dealing cards.
- A real desktop layout: a sidebar, the month’s cards as an inbox, sortable Market and Portfolio tables, details in a side panel, and keyboard shortcuts.
- One save per career, saved after every move. Reloading can’t undo a bad month any more, which keeps the leaderboard fair.
- The old story chapters are gone; the spotlight tutorial teaches the first month instead.
- The Tenants upgrade now fills empty units, lifting occupancy with every level.
- Light is the default look, and the title screen is new, with one of the game’s own towers in full colour.
- The month ends with a full-screen reveal, a beat at a time: what closed, what went wrong, the news, and your net worth. You hold the button to end the month.
- Purchases and refinances close at month end, the way real closings take time.
- The market moves: the benchmark loan rate changes, districts drift up and down, listings are priced to the cycle, and rivals snap up bargains.
- Fewer cards: two or three real decisions a month instead of a pile of notices.
- Prospecting is now a set of quick games on the Pipeline tab: a scratch card for cold calls, a prize wheel, and a slot machine, with streaks and district heat.
- Portfolio upgrades: every building has 6 tracks (management, systems, curb appeal, amenities, tenants, tech), stars, and bonuses for completing sets.
- A spotlight tutorial points at the next thing to do in your first month, and new tabs and features unlock as you reach milestones.
- The global leaderboard now checks that a career wasn’t played faster than its months arrive.
- Careers now last 10 years (120 months). A new month arrives every real hour and up to 6 can wait for you; missions and coming back on different days earn bonus months.
- At the end of a career you get a final score and pick a perk for the next one.
- Five tabs: Desk, Pipeline, Market, Portfolio and You. The month’s cards are spread across them, with badges showing where work is waiting. Settings moved to the gear in the header.
- Big moments are held, not tapped: you hold to sign an offer and hold to deposit a commission cheque.
- The Portfolio reads like a brokerage app, with value history, charts and your holdings.
- The top ranks take longer, so City Legend arrives nearer the end of a career.
- Many phone fixes: photos on cards, readable quotes and results, plainer buttons, and layouts that fit small screens.
- A light theme, with an Appearance setting to choose.
- One header and a tab bar on every screen, bigger touch targets, and numbers that agree from screen to screen.
- Fixes so that nothing on a card promises something the game doesn’t do, and nothing you earned disappears.
- Money fixes: the monthly rent, costs and loan payments now add up correctly, new games start clean, and buying to flip was rebalanced.
- A big clean-up: features that were half-built or didn’t work were removed, along with cosmetics, purchases and chat. The game is free with nothing to buy.
- Your game saves on your device. Signing in is optional and only puts your score on the global leaderboard.
- One turn is one month, everywhere in the game.
- Escrow problems now have a deadline and a default outcome, so ignoring one has a known cost.
- You see the payoff before you commit, and refinances and sales get their own moment when they land.
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